The New Age of Morality Act is now law. But people are still doing everything they had been just a lot more were now in jail. How well do you think the people of the Republic are going to react to this?Read the show notes...
This week, in the first of two parts, we discuss how the New Age of Morality Act came to be. An act that was intended to make the Republic a better place and its people a better people.
An episode on some of the differences between the Age of Colonization as we’ve discussed and the Age of War in which we’ve entered.
In which the people who had settled and island on Athena basically tell a real estate consortium that they’re not moving. Another thrilling adventure in the colonization period of the story world.
An examination of two planets tragically under discussed thus far, the primarily Japanese worlds of Kanagawa and Yamanashi of the New Nippon System.
What beliefs do people hold now that they’re away from the human home world? And how might those change once living out there? We do a survey of Earth’s major religions and their place in the colonies and discuss a surprising new religion that attracts a large number of followers.
How do the colonies go from nothing to a complete and accessible media landscape in less than twenty years? And how does computing help drive it? That’s what we’re talking about this week!
What do you do when one of the most important things in an economy is dangerously short? Well… you can either learn to do without or alter the the need for that thing by creating something new.
How would you get around the Colonial Star Cluster? Not just from world to world but from city to city? Or from building to building? That’s what we discuss this week.
Not all experiments in a better way for people to live succeeded. Some failed. Some succeeded. But almost all of the latter found that they had to change the very idea upon which they were founded in order to succeed. But Tranquility and Meditation never had the chance to do this before they exploded in a spectacular fashion like so few other places did.
In just one episode, we visit five different planets, places that have gone with little detail up until now, and explore who settled them and what makes them unique.
An episode about an extraordinary pair of brothers who go on to write the book that the Republican Fleet will follow for the next hundred years: Dutch versus Bradley Warner.
Just because two men were brought together to help form an important institution, it doesn’t mean that they liked each other. And with Sims and MacGregor, who privately threatened bodily harm to one another, this was definitely the case. And yet, they succeeded at their task, building the Republican Fleet to protect the young Unified Republic of Stars.
Where has the Unified Republic of Stars podcast been all this time? This short apology will explain everything. Hopefully.
This week, we go into detail about exactly what the Republican Fleet is, what made it up, and some of the cultural aspects of serving within the Fleet itself.
This week, we do our very first in the Rivalries sub-series and show just how different life in the colonies could be versus life on Earth. In some ways it’s good, and freeing. But, in other ways… not so much.
We kick off the second season with an explanation of some of the most jarring cultural differences between the world we know and live in and the colonial worlds of tomorrow.
The NOVA has done its job and protects the Republic, bringing about the first true period of peace and stability the unified planets had ever known. We also wrap up the stories of several characters we’ve been following throughout.
This week, Earth invades, yet again. But Dutch Warner, at a great cost to the Republic stops the invasion in its tracks before a single boot hits the ground.
This week, the NOVA sets sail. And our pal Dutch Warner is second chair on the Kim Muyan. But, this is a new fleet and not everything always runs smoothly.